Hello!
I’m a creative systems thinker who thrives at the intersection of wild ideas and rock-solid execution. I design innovative, tech-enabled experiences—from AR party games to smart gaming systems—and lead teams to turn ambitious concepts into polished, award-winning products.
Whether I’m pitching a new platform vision or mapping UX flows, I bring both imaginative thinking and structured follow-through. My work is driven by curiosity, empathy, and a love for crafting interactive experiences that are as delightful as they are technically sound.
Disappearing into the wilderness to camp, hike, and be in charge of making bonfires.
Playing piano and hoping my neighbors don’t mind.
Playing D&D - preferably a character with no magic, a large weapon and a weird backstory.
Baking sweet treats.
When I’m not working, you can find me…
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Pawtucket, Rhode Island
Associate Principal Designer (June 2023 - present)
Led end-to-end development, from ideation to launch, delivering hybrid digital-physical experiences that align with company vision and market trends. Defined digital integration strategies, including app UX, UI wireframes, and gameplay flow, ensuring cohesive and intuitive player experiences across platforms.
Product Design Manager (August 2021 - May 2023)
Led the design and development of Twister Air – awarded Game of the Year 2023. Mentored designers, fostering a culture of user-centered design through iterative testing and integration of digital into hybrid play systems. Managed multi-partner product development and led cost optimization and user testing under budget constraints.
Senior Product Designer (October 2019 - July 2021)
Created documentation for cross-disciplinary teams, including GDDs, UI mockups, and flowcharts to guide cohesive execution. Coordinated cross-functional development for platform and launch; navigated timelines, tech integration, and licensing approvals for a polished product experience.
Product Designer (May 2017 - September 2019)
Designed and implemented toys and games within the kids and preschool segments.
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Leamington Spa, UK
Junior Designer (August 2016 - April 2017)
Designed toys and games for all ages, primarily working with LEGO, TOMY, Fisher-Price, and Hasbro. Pitched toy and game concepts, inclusive of prototyping models and creating pitch decks.
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Chicago, Illinois
Toy Design Co-op
Assisted in designing toys and plush for Kids and Preschool. Worked primarily with SEGA, Pokemon, and Disney.
Reading - specifically Nordic crime thrillers or fantasy romance.
Traveling! Abroad if I can, but anywhere is good.