Hello!
I’m a creative systems thinker who thrives at the intersection of wild ideas and rock-solid execution. I design innovative, tech-enabled experiences—from AR party games to smart gaming systems—and lead teams to turn ambitious concepts into polished, award-winning products.
Whether I’m pitching a new platform vision or mapping UX flows, I bring both imaginative thinking and structured follow-through. My work is driven by curiosity, empathy, and a love for crafting interactive experiences that are as delightful as they are technically sound.
Disappearing into the woods to hike and make fires
Playing piano
Playing a character in D&D with an absurb backstory
Baking sweet treats
When I’m not working, you can find me…
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Pawtucket, Rhode Island
Associate Principal Designer (June 2023 - present)
Serve as the lead designer for physical-digital games, owning both gameplay and app design vision
Design UX flows, early wireframes, and interaction guidance for apps
Manage cross-functional teams, licensors, developers, and stakeholders to align on experience quality and delivery
Navigate the complexity of concurrent physical and digital development schedules, ensuring cohesion and quality
Product Design Manager (August 2021 - May 2023)
Directed game and UX design for Twister Air, recipient of 2023 Game of The Year and two Webby Awards
Led a multidisciplinary team through concept development, iterative testing, UX refinement, and production across physical and digital systems
Developed mentorship practice, growing junior designers through hands-on coaching
Reintroduced digital gameplay into the Hasbro Gaming pipeline, securing buy-in from leadership through pitches, prototypes, and strategic alignment
Senior Product Designer (October 2019 - July 2021)
Created documentation for cross-disciplinary teams, including GDDs and flowcharts to guide cohesive execution
Led testing and QA efforts, organizing play sessions, user feedback reviews, and app build evaluations
Coordinated cross-functional development for platform and launch title; navigated timelines, tech integration, and licensing approvals for a polished product experience
Product Designer (May 2017 - September 2019)
Coordinated internal teams and external licensors, and developed games for upcoming film and streaming series
Drove end-to-end product design for interactive play systems, from early ideation to final launch, across both physical and digital touchpoint
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Leamington Spa, UK
Junior Designer (August 2016 - April 2017)
Designed original toy and game concepts for major toy companies, gaining hands-on experience in invention and pitching
Learned fast ideation, sketching, and concept development
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Chicago, Illinois
Toy Design Co-op
Assisted in designing toys and plush for Kids and Preschool
Worked primarily with SEGA, Pokemon, and Disney.
Reading Nordic crime thrillers
Traveling… or building my itinerary for the next trip!